Lead a nuclear power through 48 months of real-world crises. Diplomacy, covert ops, and war — all on intelligence that can be wrong.
Run a CIA station in a Middle East at war. Recruit sources, read who's a plant, build case files and cable them to Langley, send Spider's team — or go in yourself. Survive 36 months, the polygraph, and your own vices to make Chief of Station.
Three friends. An occupied Colorado valley. Choose Steve, Seth, or Shawn, escape into the mountains, and lead your people through the first winter. Every month leaves a mark.
The room has space on the shelf. Next build goes here.