Lead a nuclear power through 48 months of real-world crises. Diplomacy, covert ops, and war — all on intelligence that can be wrong.
Run a CIA station in a Middle East at war. Recruit sources, read who's a plant, build case files and cable them to Langley, send Spider's team — or go in yourself. Survive 36 months, the polygraph, and your own vices to make Chief of Station.
The room has space on the shelf. Next build goes here.