Lead a nuclear power through 48 months of real-world crises. Diplomacy, covert ops, and war — all on intelligence that can be wrong.
Run a CIA station in a Middle East at war. Recruit sources, read who's a plant, build case files and cable them to Langley, send Spider's team — or go in yourself. Survive 36 months, the polygraph, and your own vices to make Chief of Station.
Two brothers and their cousin flee an occupied Colorado town. Choose Steve, Seth, or Shawn, gather supplies, plan expeditions, and lead the group through the first winter. One turn is one week.
The room has space on the shelf. Next build goes here.